The rogue class is split into two sub-classes, The Assassin and The Thief they differ slightly in the skills they gain while leveling and the sub-class Fighting Styles they can use during battle.
Rogue[]
Fighting Styles[]
- Elusive — "Increases evasion. In addition, the power cost of the Sneak Attack skill is reduced.
- While active:
- Reduce power cost: Sneak Attack (to15).
- +20 Evasion
- While active:
- Poisoncraft — "Each weapon attack leaves a poison condition on the target. Intellect increases the duration." Increases with Level and Intellect.
- While active:
- Attacks apply 'Rogue's Poison'.
- X damage per second. 3 + (Intellect * 0.033) second duration
- Attacks apply 'Rogue's Poison'.
- While active:
Skills.[]
- Strike/Shoot — Melee/ranged attack with equipped weapon. Inflicts X damage. Costs: 0 Power, full clock. Increases with Strength/Dexterity and Weapon Damage.
- Sneak Attack (Weapon, Melee, Physical) — "Sneak past enemy lines and perform a melee attack on any enemy. Inflicts X damage." Requires Melee. Costs 30 Power, full clock. Increases with Weapon Damage.
- Flash Powder (Stun, Debuff) — "Close range explosive attack. Target takes no damage, but sustains a large penalty to their accuracy and may become stunned (25% chance). Always hits." Costs: 40 Power, half clock.
- Flash Blindness (Mental Condition) — -50 Accuracy. 3 second duration.
- Pierce Defences (Weapon, Physical) — "Weapon attack for X damage. Ignores up to 50 damage protection." Costs: 30 Power, full clock. Increases with Weapon Damage.
- Cripple (Weapon, Physical, Debuff) — "Non-lethal weapon attack for X damage (50% weapon). Target suffers a penalty to their quickness and stun recovery." Costs: 25 Power, full clock. Increases with Weapon Damage.
- Crippled (Wound Condition) — -30 Quickness. -30 Stun Recovery. 3 second duration.
- Hide (Self, Buff) — "Hide from the enemy. Gain a bonus to damage on the next attack." Costs: 20 Power, full clock.
- Hidden (Mental Condition) — +Hidden (Cannot be attacked). +100% Damage Modifier. 3 second duration. Removed after action.
- Sap Strength (Weapon, Melee, Physical) — "Melee weapon attack for X damage. Target loses up to 75 power." Requires Melee. Costs: 40 Power, full clock. Increases with Weapon Damage.
Assassin[]
The Assassin sub-class has all the Skills and Fighting Styles of the Rogue class.
Fighting Styles[]
- Deadly — "Increases the chance of scoring a critical hit, and greatly increases critical hit damage."
- While active:
- +15% Critical Hit Chance
- +100% Critical Hit Damage
- While active:
Skills[]
- Coup de Gráce (Weapon, Physical) — "Instantly kill a stunned enemy some powerful opponents may be immune. " (Boss monsters lose 30% of their maximum health.) Costs: 30 Power, full clock.
- Sneak Assault (Weapon, Melee, Physical) — "Perform a melee attack on every enemy in the back of their formation. Inflicts X damage." Requires Melee. Costs: 70 Power, full clock. Increases with Weapon Damage.
- Insidious Poison (Weapon, Melee, Physical) — "Melee attack with a poisoned blade (X damage) the poison is slow but powerful." Requires Melee. Costs: 35 Power, full clock. Increases with Weapon Damage and Intellect.
- Insidious Poison (Poison Condition ) — X damage when expires. Cancels Health Regeneration. -25% Resist Poison. 3 second duration.
Thief[]
The Thief sub-class has all the Skills and Fighting Styles of the Rogue Class.
Fighting Styles[]
- Opportunist — "Watching for an opportunity to strike. The rogue will automatically attack low-health enemies within range, whenever he is above half action."
- While active:
- Making attacks of opportunity
- -10 Quickness
- While active:
Skills[]
- Thief's Luck (Group, Buff) — "All allies gain a large bonus to their accuracy, and a smaller bonus to critical hit chance." Costs: 25 Power, half clock.
- Thief's Luck (Mental Condition) — +5% Critical Hit Chance. +30 Accuracy. 6 second duration.
- Even The Odds — "Permanently remove the effect of target terrain square. Always hits." Costs: 10 Power, half clock.
- Shadow Shift (Move) — "Relocate to an empty square, leaving behind a decoy to draw enemy fire." Costs: 15 Power, half clock.
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