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Assassin

An Assassin in Prowler Leathers.

The rogue class is split into two sub-classes, The Assassin and The Thief they differ slightly in the skills they gain while leveling and the sub-class Fighting Styles they can use during battle.

Rogue[]

Fighting Styles[]

  • Elusive — "Increases evasion. In addition, the power cost of the Sneak Attack skill is reduced.
    • While active:
      • Reduce power cost: Sneak Attack (to15).
      • +20 Evasion
  • Poisoncraft — "Each weapon attack leaves a poison condition on the target. Intellect increases the duration." Increases with Level and Intellect.
    • While active:
      • Attacks apply 'Rogue's Poison'.
        • X damage per second. 3 + (Intellect * 0.033) second duration

Skills.[]

  • Strike/Shoot — Melee/ranged attack with equipped weapon. Inflicts X damage. Costs: 0 Power, full clock. Increases with Strength/Dexterity and Weapon Damage.
  • Sneak Attack (Weapon, Melee, Physical) — "Sneak past enemy lines and perform a melee attack on any enemy. Inflicts X damage." Requires Melee. Costs 30 Power, full clock. Increases with Weapon Damage.
  • Flash Powder (Stun, Debuff) — "Close range explosive attack. Target takes no damage, but sustains a large penalty to their accuracy and may become stunned (25% chance). Always hits." Costs: 40 Power, half clock.
  • Pierce Defences (Weapon, Physical) — "Weapon attack for X damage. Ignores up to 50 damage protection." Costs: 30 Power, full clock. Increases with Weapon Damage.
  • Cripple (Weapon, Physical, Debuff) — "Non-lethal weapon attack for X damage (50% weapon). Target suffers a penalty to their quickness and stun recovery." Costs: 25 Power, full clock. Increases with Weapon Damage.
  • Hide (Self, Buff) — "Hide from the enemy. Gain a bonus to damage on the next attack." Costs: 20 Power, full clock.
    • Hidden (Mental Condition) — +Hidden (Cannot be attacked). +100% Damage Modifier. 3 second duration. Removed after action.
  • Sap Strength (Weapon, Melee, Physical) — "Melee weapon attack for X damage. Target loses up to 75 power." Requires Melee. Costs: 40 Power, full clock. Increases with Weapon Damage.

Assassin[]

The Assassin sub-class has all the Skills and Fighting Styles of the Rogue class.

Fighting Styles[]

  • Deadly — "Increases the chance of scoring a critical hit, and greatly increases critical hit damage."
    • While active:
      • +15% Critical Hit Chance
      • +100% Critical Hit Damage

Skills[]

  • Coup de Gráce (Weapon, Physical) — "Instantly kill a stunned enemy some powerful opponents may be immune. " (Boss monsters lose 30% of their maximum health.) Costs: 30 Power, full clock.
  • Sneak Assault (Weapon, Melee, Physical) — "Perform a melee attack on every enemy in the back of their formation. Inflicts X damage." Requires Melee. Costs: 70 Power, full clock. Increases with Weapon Damage.
  • Insidious Poison (Weapon, Melee, Physical) — "Melee attack with a poisoned blade (X damage) the poison is slow but powerful." Requires Melee. Costs: 35 Power, full clock. Increases with Weapon Damage and Intellect.
    • Insidious Poison (Poison Condition ) — X damage when expires. Cancels Health Regeneration. -25% Resist Poison. 3 second duration.

Thief[]

The Thief sub-class has all the Skills and Fighting Styles of the Rogue Class.

Fighting Styles[]

  • Opportunist — "Watching for an opportunity to strike. The rogue will automatically attack low-health enemies within range, whenever he is above half action."
    • While active:
      • Making attacks of opportunity
      • -10 Quickness

Skills[]

  • Thief's Luck (Group, Buff) — "All allies gain a large bonus to their accuracy, and a smaller bonus to critical hit chance." Costs: 25 Power, half clock.
  • Even The Odds — "Permanently remove the effect of target terrain square. Always hits." Costs: 10 Power, half clock.
  • Shadow Shift (Move) — "Relocate to an empty square, leaving behind a decoy to draw enemy fire." Costs: 15 Power, half clock.


Back to Classes.

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